Willow
League Rules and Points
For a downloadable copy - [Willow
Rules] [v1 19/04/2012]
Wicket result |
|
|
1 |
0 bonus pts |
5 bonus pts |
2 |
1 |
4 |
3-4 |
2 |
3 |
5-6 |
3 |
2 |
7-8 |
4 |
1 |
9-10 |
5 |
0 |
|
|
|
Run result |
|
|
1-5 |
0 bonus pts |
5 bonus pts |
6-10 |
1 |
4 |
11-15 |
2 |
3 |
16-25 |
3 |
2 |
26-35 |
4 |
1 |
36 or more |
5 |
0 |
The rules of cricket as approved by the MCC shall apply unless
otherwise amended or adapted locally for the League. The following
local rules apply for the 2012 season and for every subsequent
season until such time as they are revised.
GENERAL RULES
Teams may rearrange games if the date they have been allocated
in the original fixtures is not convenient due to widespread
unavailability of players, unavailability of designated pitch
etc: providing that both teams can reach agreement on an alternative
date. However, this does not apply to those games lost to
bad weather as such games are not to be rearranged (except
in the Cup). In such cases no points are awarded as they do
not count towards League and Shield/Plate standings.
If the weather is particularly bad during the day of the
game and there is realistically very little chance of the
game being played, representatives from both sides may agree,
by telephone, to cancel the game beforehand to avoid players
from both sides unnecessarily making the journey to the ground.
The toss for each game should take place at 6.00pm sharp
irrespective of whether the captains are present or not and
each team should be ready to commence the match as soon as
the toss has been completed (in any event all games should
start by 6.15pm at the latest). If the captain of a team is
not present by the appointed time to toss up and no other
member of the team is prepared to do so, the other team shall
be deemed to have won the toss and shall decide whether to
bat or bowl. The game then commences without further delay.
The home team (as designated on the fixture list) must supply
the wickets and the Willow match ball in each game.
The minimum number of players in a team to take part in a
match should be no less than 7 otherwise the team forfeits
the game unless the opposition agree to play it.
Teams are allowed to use a white ball for matches providing
that both teams agree beforehand.
Children/youths - it is the responsibility
of each League club to ensure that they are fully aware of
– and comply with – the regulations, safeguards
and requirements of having children/youth players (defined
as under 18 years of age) in their team. A web link to the
appropriate area provided by the ECB will be uploaded to the
League website.
All teams agree to play the game in the spirit intended and
resolve to accept that the umpires’ decisions are final
and should not be questioned under any circumstances. In line
with this all teams should ensure that, wherever possible,
they provide individuals to umpire of sufficient competence
and familiar with the rules.
Wides - As in all forms of limited overs
cricket any ball bowled down the leg side is deemed a wide.
In the interests of fairness and to avoid contention captains
are to remind their team of this at the start of the game.
No balls – ALL FULL TOSSES
OVER WAIST HEIGHT are no-balls irrespective of whether
the ball is hit or not and bouncers over shoulder height,
when the batsman takes a normal stance, should also be called
as no balls. Either umpire may call and signal no ball.
In the event of a fielding side starting the game with less
than eleven players, any player turning up late will not be
allowed to bowl if 10 overs or more have been bowled.
Results should be emailed to the Fixture Secretary and Webmaster
by the winning team as soon as possible after the game but
by no later than one week after the date game was played,
together with the scoresheet for the match. [Willow
Scoresheet Template] Any result not submitted within this
timescale will be classed as not having been played and shall
not count for points or in the season’s calculation
of relative positions in the competition to which the game
applied.
If games are not played due to bad weather please inform
the Fixture Secretary and Webmaster by email so that the League
or Shield/Plate tables can be updated accordingly.
COMPETITIONS
The format will comprise three competitions:
1. League
2. Shield/Plate
3. Cup
1. LEAGUE COMPETITION
- Teams play each other once alternating home advantage on
an annual basis.
- Games comprise 20 overs with a maximum of 4 overs per bowler.
- Matches may comprise a reduced number of overs; in the event
of rain affecting the number of overs that can be bowled,
but this must be by mutual consent between the captains and
both teams must have the same number of overs available to
them.
- In the event of a tie for the League title, it will be decided
in favour of the team that won the game played between the
two teams. If this fixture was not played due to rain, then
the team with the most number of wins is awarded the title.
If both teams have the same number of wins, a play off shall
be arranged to decide the title.
- Points system. 15 points are available per game: 10 for
winning and 5 bonus points allocated between the two teams
according to the relative closeness of the result (as shown
in table below). If a game is tied, the points are shared
equally (7.5 each).
Wicket result |
|
|
1 |
0 bonus pts |
5 bonus pts |
2 |
1 |
4 |
3-4 |
2 |
3 |
5-6 |
3 |
2 |
7-8 |
4 |
1 |
9-10 |
5 |
0 |
|
|
|
Run result |
|
|
1-5 |
0 bonus pts |
5 bonus pts |
6-10 |
1 |
4 |
11-15 |
2 |
3 |
16-25 |
3 |
2 |
26-35 |
4 |
1 |
36 or more |
5 |
0 |
- Positions will be decided on an average points system with
win and bonus points divided by the number of games played
to give a mean average to 2 decimal points.
- Matches cancelled due to bad weather will not be rearranged
– no points will be awarded as the averaging system
is used to determine positions.
- If a team fails to fulfil match due to lack of players the
opposing team shall be awarded 15 points. The defaulting team
receives no points but the game will count in averaging points
over the course of the competition.
2. SHIELD/PLATE COMPETITIONS
- The Groups for the above competitions will be decided following
the completion of the League Competition on the following
basis:
- Positions 1, 2, 3, 4, 5 and 6 in the final League table
will make up the Shield Group and positions 7, 8, 9, 10, 11
and 12 will make up the Plate Group. (If there is an odd number
of teams in the League, the Shield shall comprise one team
more than the Plate.)
- Teams will play the other teams in their Group once in a
mini league and the two Group winners will take the Shield
and Plate titles respectively.
- Points are awarded as 2 for a win, 1 for a draw and 1 for
a match cancelled/curtailed due to weather.
- Games comprise 18 overs with a maximum of 3 overs per bowler.
- In the event of a tie in one or both of the Groups, the
Group winners will then be decided by the result between the
two teams involved in the Shield/Plate competition. If this
was also not played, then a calculation based on run rate
in Shield/Plate matches will determine the winners.
3. CUP COMPETITION
- The Cup competition is played on a knockout basis.
- Unlike League and Shield/Plate games if Cup matches are
cancelled due to bad weather they will need to be rearranged
unless one team forfeits the game.
- Cup games comprise 18 overs with a maximum of 2 overs per
bowler and a requirement for batsman to retire as soon as
they have scored 25 runs. The batsman may resume his innings
if all the other wickets have fallen. In the event of two
batsmen being retired and needing to return, the return is
done in scorecard order (not the order of retirement).
- If a team fields less than 11 players in a Cup match the
opposing captain is entitled to choose which bowler(s) must
bowl the extra overs if they have less than 9 people to bowl
2 overs each. For example, if a team has 8 players, once they
have all bowled 2 overs each the opposing captain can choose
the one who has conceded the most runs to bowl the extra 2
overs.
- A team may change its wicket-keeper once during the course
of a match except due to injury and, the original wicket-keeper
may then bowl a maximum of two overs.
- If a team cannot raise a side for a scheduled Cup match,
the tie is awarded to the non-defaulting team.
- In the event of a tie in a Cup match the game will be decided
by a bowl out (the number of wickets lost is NOT used to decide
the winners). The bowl out is by overarm bowling and is administered
as follows:
- A wicket is set at each end, the match ball is used
for bowling
- Normal no-ball rules concerning feet and number of bounces
before reaching the wicket shall apply.
- Six players from each team bowl one delivery each.
- Team that batted first starts the bowl out, and then alternates
between the two teams.
- The team with the most number of wicket hits (ie. the
bails are removed from the stumps) wins.
- If the bowl out is undecided after these 12 deliveries,
the bowl out switches to a sudden death basis, with the
remaining players from each side alternating. If required,
the original 6 players who started the bowl out shall bowl
again until one team has one more hit than the other once
both teams have bowled the same number of times.
POLICY FOR ENSURING CUP GAMES ARE PLAYED ON TIME
If a Cup match cannot be played on its scheduled date it should
be rearranged as soon as possible thereafter to ensure that
the game is played by the date of the next round. If a Cup
match is cancelled on two separate occasions due to bad weather
and it cannot be played by the date of the next round then
the tie should be decided on a toss of a coin. This is by
no means ideal but otherwise games will not be played by the
date of the next round. If the Final is unable to be played
due to bad weather then, after two further attempts have been
made to play the game, the two teams shall agree a mutually
acceptable way of settling or sharing the competition. In
the event that agreement cannot be reached, the matter shall
be referred to the League Chairman. In the event of the finalists
disagreeing over whether a game should proceed on a previously
agreed date due to the weather, then one or both of the independent
umpires may be called upon to decide whether the game is to
be played.
Any disputes relating to the rearranging of Cup matches should
be referred to the Chairman as soon as possible for a decision.
If the dispute involves the Chairman’s club, then it
is referred to the Fixture Secretary. If the dispute also
involves the Fixture Secretary’s club, then it is referred
to the Treasurer.
Any disputes relating to the rearranging of Cup matches should
be referred to the Chairman as soon as possible for a decision.
If the dispute involves the Chairman’s club, then it
is referred to the Fixture Secretary. If the dispute also
involves the Fixture Secretary’s club, then it is referred
to the Treasurer.
-----------------------------------------------------------------------------------------------------
SUMMARY TABLE OF RULES FOR COMPETITIONS
20 |
4 |
Win, bonus and Average |
0 points each |
15 points |
18 |
3 |
2 for a win, 1 for a draw |
1 point each |
2 points |
18 |
2 |
Result |
Rearrange game |
Game awarded |
top
|